![]() ![]() this gives future developers a hell of a lot more incentive to simply focus on vulkan and almost completely ignore directx since vulkan can run on windows anyway what point is there for directx ports? its just wasted time and effort that would gain nothing looked into it and im quite impressed, taking opengl, implanting it with the technology that made mantle better than DX11 and creating something that will in all likeliness surpass DX12 but on top of it be completely multiplatform able to run on any console, desktop, or mobile device out there. Theres much more documentation on DX then OpenGL, having treid both i found this to be the case. The funny thing is Windows itself is based of of UNIX, so its not unusaul to have something be linux based. I never thought consoles would have become as popular as they have. Its why MS VS and MSW is the primary platform for developers.īut in all fairness it is very hard to predict the future. Will any next Gen engine surpass directX? Probaly not, its like saying most PC users will switch to linux becuase it has more features, microsoft controls the PC market. Even knowing this most AAA developers choose DX because it can do things other then just sound and graphics as well as being teid closely with the Win32 API allowing DX developers easy access to many windows features. Originally posted by zoomdude111:Nope most likely most devs will stil be using DX12, OpenGL has always been easyier to use, more powerful, a step ahead of DX in everyway(at least a far as graphics go) and most importantly its almost always been faster then DX. There was a time when 98% of all browsers where IE and in 2004 if you told someone that Google is going to have an Linux based phone (Android) that is going to push Microsoft almost completely out of the phone market you would have called that person crazy.īut in all fairness it is very hard to predict the future. Its why MS VS and MSW is the primary platform for developers. In the latest Red Dead Online Moonshiners Update you'll have a chance to find Navy Revolver and Best Shack Locations.Originally posted by Swegkart64:glnext 4 lyfe Nope most likely most devs will stil be using DX12, OpenGL has always been easyier to use, more powerful, a step ahead of DX in everyway(at least a far as graphics go) and most importantly its almost always been faster then DX. Finally, if you don't care to explore the map yourself, you could take a look at our Watson's Cabin and Catfish Jackson's Homestead locations guides. If it's collectibles or key items you're after, we've found all the Penny Dreadful comic books, Chick's treasure map location, or that famous pipe for Dutch. We also have instructional guides that show how to rob stores without getting bounty or where to sell jewelry and gold bars. We've written about mysteries like the missing person Gavin, the Rhodes Gunsmith prisoner, the locked door at Valentine doctor. ![]() If you end up getting stuck at another point, you might want to check out some of the other guides we have. ![]() If you’re having any other problems with the game, make sure to check out our Red Dead Redemption 2 PC errors & problems guide. We don’t know which ones are the most resource-heavy, or which affect the visuals the most, but a little experimentation should reveal which ones you can afford to live without (our reader Matt says that FXAA is the “cheapest” one, so try leaving that one on and turning the other two off). Try both out, preferably with a FPS counter in the corner of your screen, so you can monitor stuff while testing.Īlso, if you’re having performance issues (and you probably are, since you’re here), you could try turning off two of the three types of anti aliasing the game uses (TAA, FXAA, MSAA). Reports seem to vary wildly – some say they’re getting much better frame rates with Vulkan, others claim DX12 is the one that resolves their freezing issues. You should try both and see which gives you the best results. If you’re wondering which one is better – well, there’s no easy answer there. ![]()
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